[-empyre-] (no subject)
along that line of thought... output from gl > tcp/ip socket > back to gl for
client machine rendering
scott
>...i should begin with the source-spark, an encounter with jodi's latest
>offering _untitled-game_. this collection of mangled [quake-]game patches
>re][work][-route a 1st person 3Dshoot-em-up game design via multiple
>restructurings...jodi manipulate the game-play conventions perpetuated via
>a slew of these 3D-m.ulative games.......infrastructural code/execution
>splicing & redirection of typical perceptual drawcards make these reworked
>quake "instances" more profound than the typically repetitious
>pleasure-loadings derived from playing the original....there is no
>hierarchical game narrative or goal-orientation pathway 4 a user [player] 2
>follow in jodi's versions. 3D architecture/physical emulation codas are
>out. _untitled game_ seeks 2 flatten a cartesian-tinged digital mimicking
>dynamic....
>
>.....this n.counter with jodi's untitled-game has concreted my curiosity as
>2 y we [as in net.makers/users/curiosity dwell-pointers] seem 2 need 2
>imitate/reiterate a 3D viewpoint in our own works? wot is the fascination
>of technologies that seek to replicate offline dualities straight from a
>physic.al POV? is it the mirroring effect? eg that VRML creates an framing
>interface in which the tangible realities of 3D space can b controlled or
>cloned? or the reflexity of it all?
>
>pondering,
>mez
>
>
>. . .... .....
>net.wurker][mez][
>.][E][mot][E][ion capt][l][ure.goes.here.
>xXXx
>./.
>
>www.cddc.vt.edu/host/netwurker/
>www.hotkey.net.au/~netwurker
>.... . .??? .......
>
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Everyday I sit and watch the data flow by like a river in a canyon,
sometimes I toss in a rock or two and watch the beautiful
concentric ripples expand, and other times I go fishing.
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